GURPS INFINITE WORLDS WORLDS OF HORROR PDF

Finally, each section contains campaign ideas, with possibilities for natives and outworld operatives. Contents [ show ]. Four shifted to Quantum 5; eleven have moved to Quantum 7 six of which were due to Centrum influence ; one Engstrom shifted to Quantum 4 and seven have not been rediscovered. Sean Punch 29 pages.

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Our address is SJ Games, P. Box , Austin, TX Please include a self-addressed, stamped envelope SASE any time you write us! We can also be reached by e-mail: info sjgames.

Resources include: New supplements and adventures. Our e-publishing division offers GURPS adven- tures, play aids, and support in PDF form digital copies of our books, plus exclusive material available only on e23! Just head over to e Pyramid pyramid. Look for each themed issue from e23! Visit us on the World Wide Web at www. Everyone makes mistakes, including us — but we do our best to fix our errors. Up-to-date errata pages for all GURPS releases, including this book, are available on our website — see above.

Pagereferencesthatbegin with B refer to that book, not this one. The real purpose of the Infinite Worlds is not, actually, to explore plausible theories of histor- ical development. But first, you think up the story. Story first; world second. Hence Worlds of Horror. Here, we present worlds built around some very good evil stories — some of them famous, some of them even legendary.

Worlds waiting for you to plant your ownstories inthem, tosee what fruitingbodies will sprout. He lives in Chicago, which is definitely the latter. Pyramid, Infinite Worlds, Worlds of Horror, e23, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.

All rights reserved. The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. Still worse was the long march home. Every morning, fewer Persians would awaken and find their comrades dead, throats torn out and blood spattering the tents that their voices would call out the next night, in agonized laughter and ecstatic torment.

The Emperor Kurush III crucified the cowards, but he now faces the Etruscans across the thin Hellespont, waiting for the inevitable counter-blow. Although they did bury their noble. On Homeline, the Etruscans dominated the Latin hill- town of Rome for its first two centuries, but lost it to a local revolt.

On this parallel, they choked the rebel- lion on its own blood, and the vampire lord Tarchna better known as Tarquinius Superbus on Homeline moved on to put the whole Campanian plain under Rasenna, the Etruscan league of cities. That left the Etruscan cities and the Greek colonies the two remaining powers in Italy. Provoca- tions became skirmishes, which became war, which became blood and destruction. Syracuse, the last Greek city in the West to hold out, fell in B.

By that time, the Rasna had vampirized the lords of Epirus and Thessaly, and were pressing into Greece itself. Weakened by 20 years of internecine warfare, Athens and Sparta put aside their differences and joined forces, holding the vampires and their ghoul soldiers back for over a decade.

But the Greek cities fell just as the Latins had; Athens and Thebes burned to the ground, while Sparta fell to trickery and subversion. King Pausanias, it turned out, was willing to accept vampirization to keep his power. Current Affairs The Persian Empire, having failed to liberate Greece from its Etruscan vampire overlords, faces an onslaught of the evil undead. Divergence Point Either about B. Major Civilizations Iranic empire with satellite states , Etruscan diffuse empire , Indic empire with rivals , Chinese multipolar , Punic empire with satellite states.

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