Back To Top Final Quest was the most recent series. How long did it run? Final Quest was a planned series just as Siege at Blue Mountain was, for example. There are a total of 24 bi-monthly issues each containing at least 20 pages of story plus the Prologue sort of an issue 0 that ran 60 pages. These have been gathered into 4 volumes, published by Dark Horse.
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Their culture is roughly comparable to the Iroquois Native American nation. Within their founder group, a female High One named Timmain had been the only member to retain her shape-shifting ability. When winter came, Timmain shape-shifted into a wolf to hunt food for the starving elves around her.
She sank very deeply into her wolf-form and eventually forgot her original identity, even mating with a native wolf to produce a half-wolf chimeric son whom she handed over to the Elves after teaching him as much as she could as a wolf. They gave him the name Timmorn Yellow-Eyes and he became the first Chief of the Wolfriders, bringing the wolf pack and the stranded elves together to form a close symbiotic alliance.
Because of his mixed blood, Timmorn was mortal, unlike his progenitors. Timmorn then went on to sire many children, with both wolves and elves; as a result, the entire tribe and their bonded wolf pack can all trace their bloodline back to Timmorn in some way by the point at which the series begins.
This mingling of wolf and elf blood produces unexpected results- aside from maintaining a feral, wolf-like mentality known as the Way , the Wolfriders are the only elves who can, eventually, die of old age. In addition to the close bonds with their wolves, the Wolfriders also have some basic psychic powers like telepathy known as sending , healing and plant manipulation.
The central storyline, beginning with the series known as the Grand Quest or Original Quest, focuses on the tribe during the leadership of their eleventh chief Cutter. The Wolfriders seek refuge in the caverns of their sullen, greedy, cowardly trade partners, the trolls.
The elves claim that the trolls owe them sanctuary because of all the ways the Wolfriders have helped them over the years, but the corrupt troll king, Greymung, feels humiliated for being held at knife point by an elf and plots revenge.
The elves are taken down a long tunnel toward what the trolls claim will be a land of bright promise, but is actually a trackless desert.
However, there are some psychic phenomena which have remained more common among the Wolfriders than among the Sun Folk, such as "Sending" telepathic communication , and "Recognition", a powerful involuntary compulsion to mate with another elf; this mating is guaranteed to produce offspring who are more powerful than either parent.
This powerful impulse can be resisted with difficulty, but at the cost of great personal stress. If the two individuals are not temperamentally compatible, they may part ways again as soon as a child has been produced, but otherwise they may form a lifelong pair-bond as "lifemates.
The love triangle between Cutter, Leetah and Rayek is the main focus of much of the first part of the story. Cutter and Leetah eventually become lifemates; bested by Cutter in a ritual trial and displaced as sole hunter and protector by the Wolfriders, Rayek leaves the village.
Once this conflict is resolved, the two tribes quickly unite with each side willing to adjust to the other for their mutual benefit. The Wolfriders enjoy the benefits of a more sophisticated culture with greater knowledge, while the Sun Folk benefit from a band of strong hunters and defenders of their desert refuge from humanity. Although they are sent on their way probably to die of thirst , Cutter realizes that more could follow and decides to take action.
He goes on a quest with his soul-brother, Skywise , seeking other elf tribes as allies against humanity. Savah, who is close to being a High One herself, possesses a magical ability known as "going out" where her spirit leaves her body in attempts to connect to other Elves. The Gliders[ edit ] Continuing their quest, Cutter and Skywise learn of the existence of another elf tribe dwelling in a place called Blue Mountain.
This previously unknown tribe, consisting of tall, thin, graceful elves, is known as the Gliders. They treated humans like any other prey, until a human shaman made her way near the peak of Blue Mountain and sang and talked to them. The Gliders then agreed not to hunt humans, if they in turn received offerings and worship.
The humans then worshiped them as "spirit-gods". He wanted them to have a safe home, thus their rockshapers built a home inside Blue Mountain after the memories of the Palace of the High Ones.
For millennia no children were born. Some of the rockshapers were put into permanent trance, and do nothing but fulfill a certain function. Winnowill manipulated Voll, so that his plans to leave Blue Mountain again never grew to fruition.
Lord Voll came to believe that the elves were doomed to wither, and that there would never be any children born. Only the arrival of the Wolfriders with their children and the Preservers could wake him up. He was then determined to return to the Palace of the High Ones as soon as possible — but was killed before reaching it, leaving Winnowill as new Lord of the Gliders.
Although they have their own powers of psychic levitation , the Eight ride massive birds with whom they share a strong bond, similar to that of the Wolfriders and their wolves. As the Wolfriders search for Cutter and Skywise, Strongbow shoots down one of the massive birds for food. Enraged at the death of their mount, the Gliders attack the Wolfriders and imprison most of the tribe within Blue Mountain. Winnowill then tortures Strongbow for the death of the bird, while Leetah, Ember, and Suntop hide in the "Forbidden Grove" which is the home of the Preservers.
Nightfall and Redlance also manage to escape imprisonment, and stumble upon Cutter and Skywise shortly after Cutter and his family are re-united. Dewshine, much to the dismay of her and her tribe, becomes Recognized by one of the Gliders named Tyldak.
Tyldak has been reshaped by Winnowill to resemble a bird himself. Both fight the Recognition at first, but eventually give in and Dewshine becomes pregnant. Winnowill put all Gliders but the Chosen Eight into deep sleep, and attempted to use their magic powers to shape Blue Mountain into a vessel to leave the World of Two Moons.
This plan was foiled by the Wolfriders. The already re-shaped Blue Mountain shattered, and nearly all Gliders were killed — as a people or tribe, the Gliders do not exist anymore. Throughout these adventures, Cutter and his companions learn about the world and themselves in profound ways.
Originally a migrating tribe, the Go-Backs are named after a sudden desire to "go back" to the palace of the High Ones. The Palace has a strong pull on all elves once in range, the Go-Backs were the first to stumble on it since the High Ones were driven away. First appearing to save Cutter and his followers from a war party of trolls in a snow-bound tundra, the Go-Backs are arctic-dwelling elk-herders, bearing about the same resemblance to Sami as the Wolfriders do to Iroquois and the Sun Folk to Mesoamericans that is to say, mainly in costume.
They are highly warlike and hardened, being locked in continual strife with the trolls who bar their way to the palace. They have a prejudice against "magic", but not to the extent of persecuting its users.
The Go-Backs, so removed from magic, no longer rely on Recognition to procreate. They provided the bulk of the military strength that allowed the completion of the first quest, and lost half their numbers in doing so.
There are few, if any, known High Ones remaining on Abode, though they live on in their descendants, the Elves, Trolls and Preservers. Jenny Elf continues to be a character in subsequent Xanth novels.
Warp Graphics published the first volume of a graphic novel adaptation of Isle of View entitled Return to Centaur. In , Warner Brothers announced its intention to bring the Elfquest saga to the big screen, with Rawson Thurber serving as writer and director. The format live action, CGI, or traditional animation is yet unknown.
In there are rumours of recapping the project on behalf of the producers of a fanmade trailer which appeared a few years ago. Covering the first volume of the book, it consists of color still images taken straight from the comic, some minor animation, and spoken dialogue. The Pinis donated original art for the fundraising campaign, and lent an original dress to the production. Both the role-playing game and the comics themselves have sprung a number of online games mostly MUSHes.
Toys[ edit ] A brief action figure line was produced, featuring Cutter, Leetah with a small Petalwing figurine , Picknose, and Tyldak. A proposed second series that would have included Skywise among others never reached production. Board games[ edit ] Two board games featuring the Elfquest world have been published. In , Mayfair Games released ElfQuest, a competitive game where players lay tiles to build the board as the game proceeds.
The game was funded via Kickstarter. In , several unreleased Elfquest songs by Julia Ecklar were also included on her solo album, Horsetamer. As the Elfquest series was quite popular in those days, Dennis Stoker, who sponsored and managed the experiment and a huge fan of the series, asked Wendy Pini to contribute to the experiment in designing an insignia.
The result is a circular insignia depicting the experiment, holding the names of the primary contributors including the University of Iowa , set against a dark blue, star-spangled background and a unique elven character, wearing a green-and-black suit with star motifs accompanying the experiment. The character, dubbed "Starfire", became a first in space, as never before was a comic-styled character ever created in reference to a space-going mission, and a first time it would actually be in space.
Wendy Pini was particularly proud of this, stating "Superman may hail from a distant planet in the universe, it is an elf that will be the first comic book character to actually be in near-Earth space.
ELFQUEST SEA ELVES PDF
Each individual possesses unique characteristics, from characters who have matured and grown since the beginning of the tale, to the young and the new who have much more recently joined the cast. Each of the elfin tribes have touched one another, even if only in the most fleeting of ways. The World of Two Moons is also home to the tunnel-digging Trolls and the effervescent Preservers, themselves descended from the servants and companions of the Firstcomers, ethereal alien visitors who evolved into the elves. Wolfriders The Wolfriders are the main characters of Elfquest, a shy and secretive tribe of forest dwellers who have allied themselves with the wolves of the World of Two Moons. WaveDancers Adapted to life beneath the ocean waves, the WaveDancers made a place for themselves far from the reach of the ever-expanding encroachments of humans. Trolls The Trolls arrived on The World of Two Moons as minions to the elves; they are creative, industrious and not terribly friendly toward their erstwhile masters.
This is not always correct, as we see with Elges and Tyldak and in many tales in the Wolfriders past. The palace itself consists of two main parts: Two board games featuring the Elfquest world have been published. Beginning inand for about 3 years, Warp Graphics published comic books in color, switching back to black and white when economic conditions dictated. About Elfquest Read Online Shop.
Origin[ edit ] The elves are descended from a spacegoing race known as the High Ones , who were accompanied by small workers later to evolve into trolls and winged flitters later to become the Preservers. One isolated group of High Ones, seeking a new world to dwell in, encountered an unknown planet with two moons inhabited by humans. Scanning the planet from orbit, they learned of human legends which suggested that other High Ones had once visited the planet. Intending to communicate with the humans in order to learn more, the High Ones reshaped their bodies into elfin form and their spaceship into a Medieval -style palace. Just as they were about to land, the troll servants rebelled and caused the ship to jump back in time 20, years as stated on the official Elfquest timeline , to an age when humans were at a paleolithic stage of development.
Vudolkis What wonders lay beyond them, and what dangers? She sank very deeply into her wolf-form and eventually forgot her original identity, even mating with a native wolf to produce a half-wolf chimeric son whom she handed over to the Elves after teaching him as much as she could as a wolf. Such outside influences can elrquest a Recognition many times. This is not always correct, as we see with Dewshine and Tyldak and in many tales in the Wolfriders past. Wolfriders The Wolfriders are sae main characters of Elfquest, a shy and secretive tribe of forest dwellers who have allied themselves with the wolves of the World of Two Moons. Rdawley rated it really liked it Feb 07, The Wolfrider family of Rainsong, Woodlock and Wing kept track of the passing years until they passed from old age, safe and sound in the reclusive Sun Village, and the Sun Folk kept track of the passing years after they died of old age until the rest of the Wolfrider tribe returned. The easiest way to determine if a volume or issue is still in print and available is to look in the Wolfrider Shop here on this web site, and by searching the web for comics dealers and auction sites.