What does this army play like? What things does it bring to the table? Beastmen are a Horde army. We have infantry with above-average stats WS4, T4, and even S4 are fairly easy to obtain in this army , but with below-average defensive equipment when compared to other troops with these stats, like Saurus Warriors or Chaos Warriors. This is somewhat mitigated by their lower points cost when compared to those same elite troops, so we can compensate for our poor armor with numbers, and take advantage of mechanics such as rank bonuses, steadfast, and Horde formation more effectively. Even our more elite builds benefit greatly from having lots and lots of guys on the table.

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Ghorgon pts. Also considering nerfing the Preyton to a MB, similar to that of a Great Eagle, and make it a special unit. The model is pretty small for a Mo, and is about the same size as a Great Stag which is a MB , so it would probably be more fitting and set it apart from the other Mo more. Finished with version 1. Changes are as follows: Primal Fury does not give Frenzy on doubles.

Beastmen ambush replaced with normal ambush. Marks of Chaos are available for Characters and Bestigors. Gorebulls can no longer be BSB. Gors are WS3, 6 pts basic. Did not make much sense that they were more skilled fighters than Orcs really, and is consistent with the WS of the Wargor and Beastlord.

Gors and Ungors may skirmish for free. Gors may have morning stars and throwing axes. Ungor Raiders may have javelins, can be upgraded to scouts. Bestigors have LA by default, can upgrade to HA. Minotaurs 47 pts. LA optional. Razorgor Chariots pts. Harpies can no longer scout. Chaos Trolls added. Chaos Spawn special unit, 3D6M, 50 pts. Preyton added, pts. Ghorgon pts, Swallow Whole is in addition to normal A, regains 1W if successful.

Cygor pts. Jabberslythe has Hover instead of Fly, pts. Chaos Giant pts. Gorthor auto-wounds on doubles to Hit. Morghur is a Lord choice, has magic items from 6th ed. Lore of the Wild has seen some slight buffs overall, lowered casting values.

Primal Onslaught is added Lore Attribute. Hope you guys enjoy it! Posted by.


Warhammer Army Book

An Army Book in the Warhammer Fantasy tabletop wargame, is a rules supplement containing information concerning a particular army, environment, or worldwide campaign. Army Books for particular armies were introduced for the fourth edition of the game prior to that all armies were included in the main rulebook. The sixth edition rendered these obsolete. Until superseded by newer versions, the 6th edition and later books remain valid for the newer editions of Warhammer.


Warhammer Fantasy 7th & 8th Ed., - Army Books

What would an army of this sort look like? Like Daemons and Warriors, Beastmen have all that cool chaos flair, like spiky bits, evil and malice, awesome looking models, etc. Also, if you like tough, fast-moving cores supported by awesome lords and heroes, one of the most bad-ass special units and literally terrifying rare choices, Beastmen are for you. Sadly, Beastmen were written when 7th edition was in vogue and they were able to go head to head with the other factions on a more balanced scale. Today, they are overpriced and nowhere near as durable as they used to be.

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